The real ledger

What it costs to ship alone, and what finishing is actually worth.

The gap between "I have an idea" and "I have a product earning money" is not talent or luck. It's a stack of upfront costs and a long stretch of unpaid work that most people, reasonably, never sign up for. Here's what that stack looks like, and why it's still worth crossing.

Part one: the barrier

The upfront bill for a solo iOS app

Take the most popular idea format there is, a mobile app, and add up what it costs one person to get it into the App Store legitimately.

Line items, before your first customer
Apple Developer Program
Required to publish anything to the App Store
$99 / year
Apple hardware
Building and submitting an iOS app requires a Mac
$600 to $2,000+
Business formation & upkeep
Company filing fees, registered agent, annual reports; varies by state
$50 to $500+, often recurring
Domain, hosting, services
Backend, database, email, analytics; small monthly bills that never stop
$10 to $100+ / month
Marketing
Millions of apps compete for the same eyeballs; visibility is bought with ad spend, content, or months of unpaid promotion work
Usually the largest cost of all

And that's the money side only. The bigger cost is time: months of development, store review cycles, bug fixes, and launch work, all unpaid until the product earns. Most solo projects don't fail on quality. They fail because the builder runs out of money or patience before the finish line.

Part two: the payoff

Finished products earn. Unfinished ones don't.

The upside is just as real as the barrier. Small, focused software products with modest pricing routinely become durable income streams once they're actually live and actively marketed.

The realistic middle
$1K to $5K / mo

A meaningful share of small software products that actually reach the market settle into this range of recurring revenue. Not life-changing alone, but real, repeatable income from a single narrow idea.

The strong outcomes
$10K+ / mo

Well-executed niche products run by tiny teams regularly reach five figures of monthly revenue, and finished products with real revenue can also be sold outright, often for multiples of their yearly earnings.

The common thread
Finishing

The products that reach those numbers are rarely the most original ideas. They're ordinary ideas that someone funded, shipped, and marketed all the way through, while the rest stayed prototypes.

The honest part: most software products, however well built, earn little or nothing, and none of the figures above are a promise about any specific idea. They describe what becomes possible once a product is actually finished and marketed, which is exactly the stage most ideas never reach. Our review exists to pick the ideas we believe are worth funding through that stage.

The barrier is ours to cover. The idea is yours to send.

If we select it, every line item above is on us.

Submit your idea