AppDeas takes the one part of starting a product that stalls almost everyone, the money and months it takes to go from napkin sketch to a live, marketed product, and we cover it. You bring the idea. We bring the build budget, the engineering, the deployment, and the marketing push.
You submit the idea and keep 30% equity in what gets built. We fund and run everything above with the remaining 70%.
A rough demo is a weekend project now. What kills most products is everything after the demo: months of paid development, platform fees, infrastructure, and a marketing budget, all spent before a single dollar comes back.
A weekend of tinkering gets almost anyone to a rough demo. That part is commoditized. It's genuinely not the bottleneck anymore.
Landing pages, waitlists, "coming soon" posts. Cheap to produce, easy to abandon the moment the real bill for development and marketing arrives.
Paying for real engineering time, real infrastructure, and a real marketing budget until the thing is live and profitable. That's the part almost nobody follows through on. That's what AppDeas puts up front.
Idea name, a roughly 100-word description, what kind of product it should be (or let us decide), and your email. Paid at submission.
A real person reads every submission and replies to your email either way, selected or passed on. See how it works for what we're actually screening for.
If selected, we design, build, and deploy the product on our own budget. No additional cost or fundraising ask to you.
Launch, distribution, and ongoing growth is on us. You're not expected to run ads or write launch copy.
You keep 30% ownership of whatever gets built from your idea. We hold the remaining 70% in exchange for funding and running the whole build.
Before a solo iOS app earns its first dollar, its builder has typically paid developer program fees, bought or borrowed Apple hardware, covered business formation costs, and entered a store with millions of competing apps where visibility is bought, not given.
Apple's developer program alone is $99 every year, and publishing an iOS app requires a Mac on top of it. That's real money spent before line one of revenue.
Business formation, payment processing, domains, hosting, and app review cycles each look small alone. Together they're a recurring bill that arrives long before customers do.
With millions of apps competing for attention, acquiring users usually costs more than building the product did. This is the line item that quietly ends most solo launches.
Write it up in about 100 words. We'll do the rest.